B.S. in architecture and visual arts, class of 2010
Humanities concentration in Science, Technology, and Society
CONFIGURATION SPACE
A minimalist tool for re-imaging/re-imagining familiar spaces, CONFIGURATION SPACE generates an instant immersive meditative zone in any environment. As a virtual palate cleanser, this iPad app re-channels the image of the world through the lens of hyper-rationalized gridded space. Enter into a state of calibration and explore the possibilities of Euclidean striation.
Programmable Space
An essay on the utopian projects of radically flexible architecture, patterns of software development, games, and augmented reality.
The player in Jonathan takes on the role of a typical suburban maintenance worker--a lawn mower--as he or she navigates a never-ending software-generated sprawl of lawns, cul-de-sacs, and excessively gabled single-family homes. More of a tool to explore this familiar-but-strange territory than a full-blown "video game," Jonathan generates a nonlinear storyline as the player encounters video vignettes of the banality, the innocence, the boredom, and the restrained aggression of life in the suburbs as documented by its residents and posted on YouTube.
A look at a contemporary game, Minecraft, through the lens of mid-20th-century utopia as imagined by avant-garde artists and architects. Speculative research on urban augmented reality games. Distilled into a 17 minute presentation for you here.
Ting-Bing: Open Source Buildingware for Adventure Classrooms
An investigation into participatory architecture -- can a group of high school students find empowerment by constructing their own classroom structure? I designed this system of modular building components and then tested it hands-on with some local students to find out. My undergraduate thesis-in-the-works. For a detailed description, see this paper. (In collaboration with Bill McKenna)